
	- Instructions -

Step 1)

To create your beta copy of 20XX, you need to start with a vanilla (original/unmodified) version 1.02 copy of Melee. 
If you don't know what version your vanilla ISO is, or need to convert it, you can look here: 
http://smashboards.com/threads/ssbm-version-converter-patcher-32-bit-beta-released.295223/page-2#post-20195941


Step 2)

	For Windows: 

Simply drag-and-drop your Vanilla 1.02 Melee ISO onto the "20XX_4.0_Beta Converter.bat" file.

Done!


	For Mac or Linux:

Move your ISO into this folder, and run these commands in Terminal:

cd /to/the/directory/with/your/iso/and/script
chmod a+rx script_file.sh
./script_file.sh ssbm_1.02.iso


You'll need to rename "ssbm_1.02.iso" in the last command above to match the name of your vanilla ISO.


	Alternate method for Mac:

You can use a small program to apply the patch instead, found here:
http://projects.sappharad.com/tools/multipatch.html



	 - MD5s -

 Vanilla 1.02 SSBM:	0e63d4223b01d9aba596259dc155a174

 20XX 4.0 Beta02:	4e400c49b68bc3474dbe7970ad4df6d9

 20XX 4.0 Beta03:	f79a61286f2c845f72975bcdaafca6aa 

 20XX 4.0 Beta04:	8ba44dfc2ceedc4ddce636d9c9159389



	- Credits -

:: 20XX 4.0 created by Achilles
:: xdelta program created by Josh Macdonald
:: This script and xdelta file created by DRGN.
:: 20xx-4.0.3-convert.sh script created by shuall



	- Changelist -

From Beta03:

 - Stability improvements!
	 - Diagnosed and rewrote multiple codes that were causing freezes and other abnormalities.
 - Fixed a bug where opponents from the "Team [character name]!" match, in Classic Mode, would not spawn.
 - Fixed multiple other bugs related to 1P modes. They should be playable now.
 - Fixed a bug where freezing would occur when opening the Debug Menu and navigating 
   straight to CSS CODES --> CUSTOM METAL COLORS --> RGB COLOR VIEWER.
 - Fixed a bug where Mario's up+b walljump technique became easier on hacked stages with long, 90 degree 
   vertical ledge walls that include custom collision link flags.
 - Fixed a bug where Jungle Japes water textures would not get initialized in 1P modes, if the 
   Hacked Stage Select Screen was active in VS Mode.
 - Icicle Mountain being defaulted to fixed camera mode is restored.
 - "Zoom" camera mode in Training Mode now functions correctly.
 - Hyrule Castle 64 floors are now completely flat instead of very slightly angled.
 - Ice Climbers no longer entry spawn directly on top of each other.
 - Rewrote the "D-Pad Down at CSS for Rumble Screen" code. Should be stable now.


 - Added the Beta version number on the Debug Menu main menu.
 - Added stage name text previews for the [competitive] Hacked Stage Select Screen.
 - Added the hacked stage names to the Random Stage Select Screen, when applicable.
 - Changed the internal filename of the memory card save file. This means the 20XX 4.0 save file will 
   no longer overwrite vanilla Melee save files (and can coexist with a memory card exploit file such 
   as 20XX TE). GALE01 is still the Game ID, and will need to stay this way for upcoming planned features.
 - With Skip Results Screen enabled and in Stock Mode, the opponent of the player who ragequit is awarded 
   a KO star (Games won star).
 - Added an option to completely disable music, allowing the game to be played with no music and no SFX 
   without adjusting the TV volume.
 - Added a "Global" music playlist option that, when enabled, is used for any music played throughout the game.
 - Added the ability to specify custom x-axis DI strength for CPUs being upthrown, and attacks that put a 
   character into DamageFlyTop.
 - Added a toggle for SFX on successful Auto-Cancel.
 - Added the 20XX 3.02 feature for pressing Z while hovering over specific characters at the CSS to 
   enable Extra Characters.
	 - Peach = Female Wireframe
	 - C. Falcon = Male Wireframe
	 - Bowser = Giga-Bowser
	 - Ice Climbers = Popo
	 - Zelda = Sheik
	 - Pichu = Masterhand
	 - Pikachu = Crazyhand
 - CPU Sheik and Zelda do not Down+B transform ever. Use the extra character toggle mentioned above to 
   fight against Sheik.
 - Changed SD Remix Ganondorf from version 3.1 to version 3.2.1.
 - Extended Name Entry code has received a large rewrite and update thanks to Dan Salvato. Misalignment 
   and display issues with symbols have been fixed.
	 - Part of the new code is disabling the rumble flag for specific name tags. 
	   Rumble is now only set for the port and is not available for name tags.
	 - Even more symbols have been added to the Name Entry screen, combined with the 
	   feature "Press X for lowercase".


From Beta02:
- New Feature: Debug Menu --> Character Select Screen Codes --> Custom CSS Colors (screenshots)
- Bug FIx: Debug Menu --> pressing Start when two submenus deep does not load the victory screen and softlock the game.
- Bug Fix: Battlefield rainbow water BG toggle turned to OFF no longer loads Custom Battlefield 2 collision points.
- Bug Fix: v1.00 SDI/Hitlag code updated (thanks to new code from Magus posted today).
- Bug Fix: Widescreen toggle value is now applied immediately upon boot and no longer needs to experience a loading cycle first.
- Bug Fix: "Out-of-camera" magnifier bubbles in Widescreen mode now extend further to the sides of the screen (thanks to Dan Salvato).
- Bug Fix: Opening the Debug Menu and going directly to Stage Codes --> Custom FD Color --> RGB Color Viewer, no longer freezes the game. I also added in a text line to state that Rainbow FD takes priority.?


From Beta01:
- Updated DOL file (Name Entry Additions)
- Fixed GrNKr.1at & GrNKr.2at
- Added Hyrule Maze Stages
- Updated MnSlChr (TrackPreview)
- Fixed PlKbRe.lat
- Fixed GrNFg files?